![]() ![]() I found a person on Youtube who did it first for Fallout 4 and shared a link to the files that he used, which I downloaded and I have saved well on my PC, and then he did it also for Skyrim SE but this time he did not share the files. I understand that with a “patch” (taking X files from the VR version and combining them with the SE version) you can transform the SE version to VR easily. I’m not a Pimax backer and I have not thought about acquiring any now because it would be my first HMD and I don’t have any controller and any lighthouse yet, but I plan to acquire the 8K in the future, when the whole pack is sold, so I do not I rush to modify a SkyrimVR version. With the exception of the black faces when trying to change the hairstyles of the NPCs I have not found more errors. Although after completing the guide I added more mods and I have changed some of those that were advised. For SSE I used TUCOGUIDE guide, it is easier to follow than PredCaliber, but it seems less complete (more basic and easier, more for beginners like me) than Nordic. Wow, they seem very good guides, very complete. Probably some texture loading time, or some time for the smoothing algorhythm, to find its way. And in an area where it seems, that my setup won’t handle the load, suddenly it runs all nice and smooth. Whiterun Exterior is my most difficult Scenario with the playability atm, but what i found out with the 103 version of Pitool is, that it sometimes takes a while to work smoother. The 2K and 4K Textures for settlements, Wood and 4K Rocks and such looks soooo amazing with the Pimax, i could cry. Took a while to find that bugger, but now it seems to run pretty good, even with all the Town overhauls, Whiterun Exterior and Solitude Docks and all that. It was a Campfire / Frostfall compatibility Patch. But i only had one ctd cause thus far, and counting 418 mods. What is a bit tedious, is to find the mods, that don’t run so well with the VR version. Some stuff is hidden with Mod Organizer2, so the overwrite issue is not really an issue here. It has no esp conflicts and the merges work perfectly. I use a modlist i tested hard with the SE version. ![]() Some texture mods overwriting/overlapping each other, but only as they are supposed to. Scarcity SE - 4x Merchant Item Rarity.espĭD-No Spinning Death Animation Merged.esp Wards Functionalities Extended - CRF Patch.espĬommon Clothes and Armors - ACE Patch.espĬommon Clothes and Armors - CRF Patch.espĪudio Overhaul Skyrim - Immersive Weapons Patch.esp WardsFunctionalitiesExtended - Ordinator Patch.esp Skyrim Revamped - Complete Enemy Overhaul.espĪudio Overhaul Skyrim - Improved Traps Patch.espĪpocalypse - Ordinator Compatibility Patch.esp Project AHO - Delayed Start (The Whispering Door quest).espĪndromeda - Unique Standing Stones of Skyrim.espĪudio Overhaul Skyrim - Enhanced Blood Patch.esp Veydosebrom - Grasses and Groundcover.espĪudio Overhaul Skyrim - Legacy of the Dragonborn Patch.esp Skyrim Immersive Creatures Special Edition.esp Weapons Armor Clothing & Clutter Fixes.esp Lanterns of Skyrim Light Balance Patch.esp Lanterns Of Skyrim - All In One - Main.esm Skyrim Project Optimization - Full Version.esm ![]() Unofficial Skyrim Special Edition Patch.esp Summary This file was automatically generated by Mod Organizer. ![]()
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